- Catherine's first expertise gives a velocity help and compelling fundamental assault furnished with daze.
- Catherine's second ability avoids harm.
- Catherine's third ability is directional AOE and quiets foes, significance they won't have the capacity to cast abilities immediately.
- You pick up protective layer when shocking or quieting foes.
- Continuously utilize third ability for starting group battles.
- In the event that ganking 1 foe utilize this assault example: Hide in the bush>walk in with essential attack>pull out shield>basic Attack>enemy flees or throws a skill>rush with shock. This is significantly more successful than the standard shock starting.
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- Ironguard Contract is the best starter thing for Catherine.
- Face-checking excavators and wilderness search for mines is your obligation.
- Set traps, for vision and plant two overlaying mines in a shrub then daze whoever steps in.
- Utilize first ability for wiping out stacks and ultimates that oblige long cast time. (e.g. Adagio, Saw, Ringo)
- Force up shield before entering suspicious shrubs.
- Don't utilize your definitive as a finisher and when adversaries are in max range. Losing quiet is basic for your group's survivability.
- Set aside mana to be valuable in group battles
- Get a clockwork or aftershock for quicker cooldown.
- Krul is still ready to land stacks even with the air pocket shield on.
- Catherine's last point in her stagger, builds her shock length of time to 1.75 seconds from 1.2 seconds
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